InProc Server
An InProc server implements IClassFactory
, DllGetClassObject()
and DllCanUnloadNow()
. The boiler plate .def file Visual Studio generates in an ATL project looks like this:
LIBRARY
EXPORTS
DllGetClassObject PRIVATE
DllCanUnloadNow PRIVATE
DllRegisterServer PRIVATE
DllUnregisterServer PRIVATE
A client application will typically instantiate a COM object with CoCreateInstance()
if it needs a single instance.
Note that DllGetClassObject() does not directly create objects, as the name would imply. Instead, is called with IID_IClassFactory to get a factory object. pFactory->CreateInstance() is then called to create the object. This all happens behind the scenes when you call CoCreateInstance.
int
main ()
{
ODS0 ("[HelloClient]\tentering main\n");
// initialize COM libraries
HRESULT hr = CoInitialize ((LPVOID) 0);
// convert ProgID into corresponding CLSID
CLSID CLSID_HelloWorldServer;
hr = CLSIDFromProgID (
L"HandsOnCOM.HelloWorld.1",
& CLSID_HelloWorldServer
);
// create a HelloWorld object
IUnknown * pIUnknown;
hr = CoCreateInstance (
CLSID_HelloWorldServer, // CLSID of object
(IUnknown *) 0, // object is not part of an aggregate
#if ! defined (OUTPROC_SERVER)
CLSCTX_INPROC_SERVER, // see CLSCTX enumeration
#else
CLSCTX_LOCAL_SERVER, // see CLSCTX enumeration
#endif
IID_IUnknown, // requested interface identifier
(void **) & pIUnknown // return value
);
// request ISayHello interface
ISayHello * pISayHello;
hr = pIUnknown -> QueryInterface (
IID_ISayHello,
(void **) & pISayHello
);
// allocate a BSTR
OLECHAR szTemp[] = L"Hello World!";
BSTR szHello = SysAllocString (szTemp);
// invoke method SayHello
#if defined (TEST_PERFORMANCE)
long dwMilliSeconds = GetTickCount ();
long dwRetries = TEST_ITERATIONEN;
for (int i = 0; i < dwRetries; i ++)
hr = pISayHello -> SayHello (szHello);
ODS2 ("[HelloClient]\t%ld calls: %ld milliseconds\n", dwRetries, GetTickCount () - dwMilliSeconds);
#else
ODS0 ("[HelloClient]\tvor SayHello\n");
hr = pISayHello -> SayHello (szHello);
ODS0 ("[HelloClient]\tnach SayHello\n");
#endif
// release interface pointer
hr = pISayHello -> Release ();
hr = pIUnknown -> Release ();
// free BSTR
SysFreeString (szHello);
// release COM libraries
CoUninitialize ();
MessageBox ((HWND) 0, "Good bye", "Client", MB_OK);
ODS0 ("[HelloClient]\tleaving main\n");
return 0;
}
If multiple objects are needed, it will call CoGetClassObject()
to get an IClassFactory
and call CreateInstance()
multiple times.
int
main ()
{
// initialize COM libraries
HRESULT hr = CoInitialize ((LPVOID) 0);
// convert ProgID into corresponding CLSID
CLSID CLSID_HelloWorldServer;
hr = CLSIDFromProgID (
L"HandsOnCOM.HelloWorld.1",
& CLSID_HelloWorldServer
);
// retrieve class factory interface pointer
IClassFactory * pIClassFactory;
hr = CoGetClassObject (
CLSID_HelloWorldServer, // CLSID of class object
#if ! defined (OUTPROC_SERVER)
CLSCTX_INPROC_SERVER, // see CLSCTX enumeration
#else
CLSCTX_LOCAL_SERVER, // see CLSCTX enumeration
#endif
(COSERVERINFO *) 0, // no remote machine info
IID_IClassFactory, // requested interface identifier
(void **) & pIClassFactory // return value
);
// create two HelloWorld objects
ISayHello * pISayHello1;
hr = pIClassFactory -> CreateInstance (
(IUnknown *) 0, // object is not part of an aggregate
IID_ISayHello, // requested interface identifier
(void **) & pISayHello1 // return value
);
ISayHello * pISayHello2;
hr = pIClassFactory -> CreateInstance (
(IUnknown *) 0, // object is not part of an aggregate
IID_ISayHello, // requested interface identifier
(void **) & pISayHello2 // return value
);
// allocate two BSTRs
OLECHAR szTemp1[] = L"Say hello to our first object!";
OLECHAR szTemp2[] = L"Say hello to our second object!";
BSTR szHello1 = SysAllocString (szTemp1);
BSTR szHello2 = SysAllocString (szTemp2);
// invoke method SayHello from first object
hr = pISayHello1 -> SayHello (szHello1);
// invoke method SayHello from second object
hr = pISayHello2 -> SayHello (szHello2);
// release interface pointer of objects
hr = pISayHello1 -> Release ();
hr = pISayHello2 -> Release ();
// free BSTRs
SysFreeString (szHello1);
SysFreeString (szHello2);
// release class factory
hr = pIClassFactory -> Release ();
// release COM libraries
CoUninitialize ();
MessageBox ((HWND) 0, "Good bye", "Client", MB_OK);
return 0;
}
Occasionally, an InProc server may have multiple apartments. See Apartment Models.
Not recommended, but just to complete the thought - it is possible to load an inproc server without using the registry or SCM.
IUnknown* pUnknown;
IClassFactory* pClassFactory;
// Load the DLL.
HINSTANCE myDLL = LoadLibrary("C:\\component.dll");
// Declare a pointer to the DllGetClassObject function.
typedef HRESULT (____stdcall *PFNDLLGETCLASSOBJECT)(REFCLSID clsid,
REFIID riid, void** ppv);
// Get a pointer to the component's DllGetClassObject function.
PFNDLLGETCLASSOBJECT DllGetClassObject =
(PFNDLLGETCLASSOBJECT)GetProcAddress(myDLL, "DllGetClassObject");
// Call DllGetClassObject to get a pointer to the class factory.
DllGetClassObject(CLSID_InsideCOM, IID_IClassFactory, (void**)&pClassFactory);
// IClassFactory::CreateInstance and IUnknown::Release
pClassFactory->CreateInstance(NULL, IID_IUnknown, (void**)&pUnknown);
pClassFactory->Release();